Guide to Player Camps
The crafting process works similar to droid creation, with the base camp accepting a number of optional modules to add a wide variety of features to the camp.
Resource Requirements - Modules
Camp Battery
Extends lifespan of the camp by up to 30 minutes
200 Copper
200 Steel
Cloning Tube
Allows dead player to clone at the camp
150 Aluminum
150 Inert Petrochem
Clothing Station
Acts as a private crafting station
200 Hide
1 Clothing and Armor Crafting Station
Entertainment Area
Acts as a cantina
100 Hide
100 Metal
Food Station
Acts as a private crafting station
200 Hide
1 Food and Chemical Crafting Station
Imperial Recruiter
Adds an Imperial Recruiter
200 Hide
150 Metal
Junk Dealer
Adds a Junk Dealer
200 Metal
150 Steel
Rebel Recruiter
Adds a Rebel Recruiter
200 Hide
150 Metal
Ship Station
Acts as a private crafting station
200 Hide
1 Starship Crafting Station
Shuttle Beacon
Allows players to shuttle TO the camp from a shuttleport
200 Steel
50 Crystalline Gemstone
Structure Station
Acts as a private crafting station
200 Hide
1 Structure and Furniture Crafting Station
Weapon Station
Acts as a private crafting station
200 Hide
1 Weapon, Droid and General Item Crafting Station
Resource Requirements - Camps
Basic Camp
lasts up to 20 minutes
200 Hide
150 Non-Ferrous Metal
1 Camp Module (Optional)
Improved Camp
lasts up to 25 minutes
300 Hide
150 Non-Ferrous Metal
2 Camp Modules (Optional)
Advanced Camp
lasts up to 30 minutes
100 Hide
250 Leathery Hide
150 Aluminum
3 Camp Modules (Optional)
Quality Camp
lasts up to 35 minutes
100 Hide
250 Leathery Hide
150 Aluminum
4 Camp Modules (Optional)
Elite Camp
lasts up to 40 minutes
200 Hide
250 Non-Ferrous Metal
250 Metal
150 Aluminum
5 Camp Modules (Optional)
Luxury Camp
lasts up to 45 minutes
250 Aluminum
700 Copper
300 Non-Ferrous Metal
6 Camp Modules (Optional)
Required Tools
All Camp Modules may be crafted with a Generic Crafting Tool. All camps except for the Luxury Camp my be crafted with a Generic Crafting Tool. The Luxury Camp requires a Structure and Furniture Crafting Tool. None of these items requires a station to produce.
Camp FAQ
Q: Does the camp have to be occupied to appear on the shuttle list?
A: No. As long as the camp is up and has a shuttle module, it will show up.
Q: How many camps can be placed by a toon?
A: A toon may only have one camp unpacked at any time.
Q: How many times can the camp be deployed? Are the re-deedable?
A: Camps may only be deployed once, and cannot be re-deeded (only destroyed).
Q: Who can place camps?
A: Anyone may place camps, however only Architects have the schematics to craft them.
Q: Can both Imperial and Rebel Recruiter modules be placed in the same camp?
A: No. This was changed on 2/12/07. Camps with both recruiter modules will only spawn an Imperial Recruiter. It does not matter what order you place them in, it will always be Imperial if both are present.
Q: Do you name your camp when you place it? How is it named on the Shuttle list?
A: You cannot name your camp when you deploy it. On the Shuttle list, it will appear as Owner's Camp (ex, Kohreval's Camp).
Q: Does resource quality matter?
A: Only for camps and certain modules. If it has an exp line, use the best stuff you can find. If not, use any old junk.
Q: Do buff durations vary between camp styles?
A: No. Any camp will provide the same cap on buff durations. Select your camp based on the number of modules you need (Thanks to Aydhan).
Q: Can these items be mass produced?
A: Yes. All modules and camp can be turned into schematics. You'll need a Structures factory to produce them.
Q: Can multiple batteries be placed inside a camp?
A: Yes. You can place multiple batteries. Each battery will increase the lifespan by up to 30 minutes (100% experimentation). This means a Luxury Camp with 6 capped batteries will remain up for 3 hours and 45 minutes.
Q: What stats matter when experimenting?
A: OQ is the only stat that matters.